~/projects/games/untilwhen

Video games

UntilWhen — generative survival

cd .. · Back to projects
README.md

A more ambitious project around Unity’s artificial intelligence: collisions and AI movement, with trees, flowers and objects created in Maya and Photoshop, and characters and enemies built with Fuse.

An automatic day / night cycle was implemented — beware of the night ;) Sounds were edited with Audacity, and every object in the game is generated automatically for a different experience each time you play.

Switch to full screen to fully enjoy the game. Press Esc to leave full screen or close the game.

Goal: survive as long as possible and recover a treasure (easy…).

Controls:

  • A rotate camera left
  • D rotate camera right
  • I inventory
  • B crafting menu
  • C character equipment
  • E pick up an item (hold)
  • F use an item / strike (hold)
  • T show objectives

Mouse wheel to zoom in/out · left-click to move the character · right-click to select an item or enemy · middle button to run. Click an inventory item to equip or use it, or a chest to open it.

05~$ ping tristan

A project, a question?

Need an opinion on a web project, an app or a technical question? Drop me a line, I reply quickly.

~/contact — mail

❯ mail -s "Contact from tristancarron.me"

to: contact@tristancarron.me

───────────────────────

> Hello Tristan,

> I came across your projects online.

> Could we have a chat about them?

❯ ✓ ready to send

❯