A more ambitious project around Unity’s artificial intelligence: collisions and AI movement, with trees, flowers and objects created in Maya and Photoshop, and characters and enemies built with Fuse.
An automatic day / night cycle was implemented — beware of the night ;) Sounds were edited with Audacity, and every object in the game is generated automatically for a different experience each time you play.
Switch to full screen to fully enjoy the game. Press Esc to leave full screen or close the game.
Goal: survive as long as possible and recover a treasure (easy…).
Controls:
- A rotate camera left
- D rotate camera right
- I inventory
- B crafting menu
- C character equipment
- E pick up an item (hold)
- F use an item / strike (hold)
- T show objectives
Mouse wheel to zoom in/out · left-click to move the character · right-click to select an item or enemy · middle button to run. Click an inventory item to equip or use it, or a chest to open it.
A project, a question?
Need an opinion on a web project, an app or a technical question? Drop me a line, I reply quickly.
❯ mail -s "Contact from tristancarron.me"
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> Hello Tristan,
> I came across your projects online.
> Could we have a chat about them?
❯ ✓ ready to send
❯